Also PC1 is definitely worth trying, it has better balance between different unit types than PG2 and is much more modern hardware friendly of course. You'll get better graphics, sound design, atmosphere, deadly artillery, tanks with overrun and 2 range for better models, best overall flow in the (sub)genre by far, heroes that are unique and useful but not op and much more. Overall, just play PG2 and maybe check what's happening with Open General. I agree this sucks, but PC2 isn't as bad as OOB in this regard. There is this trend in this type of game to make everything do less and less damage and for enemy units to just retreat time after time to reinforce. But imo it captures the overall idea of combined arms, blitzkrieg and different uses for different unit types rather well.Īnd tanks are very much a decisive force, with overrun back and some decent heroes they completely wreck anything that's not hidden in towns, forests or hills. Well, this game ain't realistic, that's for sure. Strategic bombers are less effective flying artillery, they used to be super meh in PC1 outside of ship hunting, but now they are a bit better because their ability to destroy supplies combines well with encirclement. They're great tank support since they're effective against enemy armor and there's no better target of opportunity striker, because they can hit vulnerable units in places other units can't. Tac bombers definitely do dmg, unless you use them to attack infantry in cities. Oh, a more advanced tactic is using art as bait, as ai absolutely shit their pants in excitement when they see an opportunity to attack your arty and they will do completely stupid kamikaze attacks against it whenever they can. All of this makes arty a relatively niche unit that's super-expensive, but rather necessary. Artillery is also good on the defense, but similarly to at support it doesn't come into play often enough to be of notice. Destroying entrenchments is relatively minor, on higher difficulties (and probably lower, too) to be effective you need pioniere and they ignore entrenchment anyway. They want to make a big deal out of the encirclement mechanic, so attacking cities head on is absolutely brutal now so you do need that suppression. It did good damage in PG, but here it's used pretty much solely to suppress and destroy entrenchments. Traits need major overhaul in general, but if you're struggling now then definitely pick it up, I think it even costs only 1 point lol.Īrtillery is a bit weird in PC. There's a trait that gives tanks increased movement and ability to move through small rivers which is hilariously good. With overrun and good heroes they are easily op and what you use with sp art and tac bombs to clean the map outside of cities. Tanks work more or less the same as always - they are good for their firepower and mobility, but you cannot attack close terrain/entrenchments with them, although still use them for encircling and mass attack bonus. I mean its not super complex, not like world in flames, but its also not super simple either, there are a lot of subtle things that add up. I think half the people might not really understand how to play it correctly, or believe it is more simple than it is. You have to use all the units in combination and they become very effective as a force, you can just run up and smash a tank into things, especially as germany in the beginning of the war, germany has weak tanks.Īnyway, the game is actually more complex than people think, and then they complain about it being simple. You can't just beat things up with tanks over and over, especially head on, unless they are soft targets out in the open.Īnd terrain matters, and entrenchment and suppression matter, and only some units can suppress and un-entrench, and using recon for spotting helps artillery and bombing, and having engineers next to entrenched enemies helps in the attack, and surrounding causes suppression, and level bombers causes suppression which last the entire turn. Tanks are useful and bombers are too, you have to use actual combined arms strategy for them to be effective however. You guys just are not using your units right then.
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