![]() I kind of backed into it because I was the guy who got Ken Rolston, who was an old friend from tabletop RPG design, into working for video games in the early ‘90s. ![]() Moving into The Elder Scrolls, what was your first introduction to the series? I’m currently mid-way through creating new, contemporary translations of all of Alexandre Dumas’s Musketeers novels, a project that will eventually fill eight volumes. For the last few years, since I became a full-time single parent of my teenagers, it’s settled down into writing/designing/managing video games as a day job, and writing/editing/translating historical fiction on evenings and weekends. SF, fantasy, history, mysteries, movies, music, live-action role-playing games, science, mythology, and of course computer and video games all draw my attention. Yeah, I have way too many interests, I’d probably have been better off from a career standpoint in focusing on one or two things instead of a dozen. Given your persona as Lawrence Ellsworth and your contributions to Dumas scholarship, are there other sources you draw inspiration from when writing? In 1978 I answered an ad from D&D’s publisher, TSR, who were looking for a game designer, I got hired and went to work for Gary Gygax in Wisconsin. I was an early adopter of D&D, playing and co-running a campaign in Ohio with my friend Tom Moldvay from 1975 on. You’ve got ties to some RPG classics like Dungeons and Dragons, tell us a little about that. When tabletop role-playing games came along a little over ten years later, they combined all my interests in one package. And he loved card and board games, and introduced me to wargames when he brought home Avalon Hill’s first version of Gettysburg in 1964. Stories and games were my things as far back as I can remember, and I have my late father to thank most for both of those: though he came from a working-class family in the Bronx, he was a huge reader, had been a fan of the hero and SF pulps as a youth, and when those stories starting getting widely reprinted in paperbacks in the sixties he would buy them and pass them on to me when he was done with them. What was your entry into games and fiction? Have you always been interested in them? Thank you so much for taking the time to chat with us! Recently, we had the marvelous pleasure of sitting down with Lawrence Schick, former Loremaster of Zenimax Online Studios In this interview, we peer into the depths of Schick’s psyche, and hear what he has to say about his own experiences with The Elder Scrolls both before and after his tenure as Loremaster.
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